Skull RPG: Game Masters Tell Your Story

Using Improvisation in your RPG

October 25, 2020 Dwight and Jacob Scull Season 1 Episode 33
Skull RPG: Game Masters Tell Your Story
Using Improvisation in your RPG
Show Notes

Hey Storytellers,

Have you ever had your players make a decision that removed a key room, NPC or story element? The thing that many people forget is you are literally the only one that knows where that element was supposed to be.

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Here is an example: You plan out a mini-boss on the 5th floor of the dungeon. But your players decide to stone shape a wall and if you kept the map as is they would avoid this mini-boss entirely. 

Some game masters will just give up on their mini-boss fight they spent an hour or two creating, but that isn't the best option.

Instead, change the map so that now the hallway they "found" leads to the mini-boss and your time isn't wasted.

Other tips like this are in the episode.