Hey Storytellers,
The problem with creating a compelling story is that over time you forget the way to connect the individual gaming session to the overall story you wanted to tell months ago.
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The way to fix this is to drive to the main plot, but the way to make sure you do that is to break that plot up into 3 or more subplots. Each subplot will tell a complete story but build in such a way to move the story forward.
This helps you to create your individual gaming sessions because you know that you have 9 - 12 gaming sessions to tell this entire subplot's story.
Thinking in terms of plots and subplots or in terms of a play with 3 acts and 12 scenes in each act will help you to drive your campaign forward with purpose.
If you want more information on that please pick up my free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup