Hey Storytellers,
In this episode, we examine how to transition to your last plot and the ultimate conflict. We also cover how to end your campaign in a way that allows you to safely leave it and move onto a different story or explore the world again with a new set of player characters, but maybe 100 years into the future.
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Then the group can decide if they want to play in the world shaped by their previous player's actions (both good and bad).
This type of storytelling allow for character and player growth, as well as allowing the game master access to much of the world building they have already done.
Playing a game that might last over generations can be really enjoyable if done correctly and this episode will cover some ideas on how to pull that off.